// \file
//
// Implementation of ANTLR3 CommonTree, which you can use as a
// starting point for your own tree. Though it is often easier just to tag things on
// to the user pointer in the tree unless you are building a different type
// of structure.
//

// [The "BSD licence"]
// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
// http://www.temporal-wave.com
// http://www.linkedin.com/in/jimidle
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
//    derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include    <antlr3commontree.h>


static pANTLR3_COMMON_TOKEN getToken                            (pANTLR3_BASE_TREE tree);
static pANTLR3_BASE_TREE    dupNode                                     (pANTLR3_BASE_TREE tree);
static ANTLR3_BOOLEAN       isNilNode                                   (pANTLR3_BASE_TREE tree);
static ANTLR3_UINT32        getType                                     (pANTLR3_BASE_TREE tree);
static pANTLR3_STRING       getText                                     (pANTLR3_BASE_TREE tree);
static ANTLR3_UINT32        getLine                                     (pANTLR3_BASE_TREE tree);
static ANTLR3_UINT32        getCharPositionInLine       (pANTLR3_BASE_TREE tree);
static pANTLR3_STRING       toString                            (pANTLR3_BASE_TREE tree);
static pANTLR3_BASE_TREE        getParent                               (pANTLR3_BASE_TREE tree);
static void                                     setParent                               (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE parent);
static void                             setChildIndex                   (pANTLR3_BASE_TREE tree, ANTLR3_INT32 i);
static ANTLR3_INT32                     getChildIndex                   (pANTLR3_BASE_TREE tree);
static void                                     createChildrenList              (pANTLR3_BASE_TREE tree);
static void                 reuse                   (pANTLR3_BASE_TREE tree);

// Factory functions for the Arboretum
//
static ANTLR3_BOOLEAN           newPool                         (pANTLR3_ARBORETUM factory);
static pANTLR3_BASE_TREE    newPoolTree                 (pANTLR3_ARBORETUM factory);
static pANTLR3_BASE_TREE    newFromTree                 (pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TREE tree);
static pANTLR3_BASE_TREE    newFromToken                (pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TOKEN token);
static void                                     factoryClose            (pANTLR3_ARBORETUM factory);

ANTLR3_API pANTLR3_ARBORETUM
antlr3ArboretumNew(pANTLR3_STRING_FACTORY strFactory)
{
    pANTLR3_ARBORETUM   factory;

    // Allocate memory
    //
    factory     = (pANTLR3_ARBORETUM) ANTLR3_MALLOC((size_t)sizeof(ANTLR3_ARBORETUM));
    if  (factory == NULL)
    {
                return  NULL;
    }

        // Install a vector factory to create, track and free() any child
        // node lists.
        //
        factory->vFactory                                       = antlr3VectorFactoryNew(0);
        if      (factory->vFactory == NULL)
        {
                free(factory);
                return  NULL;
        }

    // We also keep a reclaim stack, so that any Nil nodes that are
    // orphaned are not just left in the pool but are reused, other wise
    // we create 6 times as many nilNodes as ordinary nodes and use loads of
    // memory. Perhaps at some point, the analysis phase will generate better
    // code and we won't need to do this here.
    //
    factory->nilStack       =  antlr3StackNew(0);

    // Install factory API
    //
    factory->newTree        =  newPoolTree;
    factory->newFromTree    =  newFromTree;
    factory->newFromToken   =  newFromToken;
    factory->close                      =  factoryClose;

    // Allocate the initial pool
    //
    factory->thisPool   = -1;
    factory->pools              = NULL;
    newPool(factory);

    // Factory space is good, we now want to initialize our cheating token
    // which one it is initialized is the model for all tokens we manufacture
    //
    antlr3SetCTAPI(&factory->unTruc);

    // Set some initial variables for future copying, including a string factory
    // that we can use later for converting trees to strings.
    //
        factory->unTruc.factory                         = factory;
    factory->unTruc.baseTree.strFactory = strFactory;

    return  factory;

}

static ANTLR3_BOOLEAN
newPool(pANTLR3_ARBORETUM factory)
{
        pANTLR3_COMMON_TREE *newPools;

    // Increment factory count
    //
    ++factory->thisPool;

    // Ensure we have enough pointers allocated
    //
    newPools = (pANTLR3_COMMON_TREE *)
                                        ANTLR3_REALLOC( (void *)factory->pools,                                                                         // Current pools pointer (starts at NULL)
                                        (ANTLR3_UINT32)((factory->thisPool + 1) * sizeof(pANTLR3_COMMON_TREE *))        // Memory for new pool pointers
                                        );
        if (newPools == NULL)
        {
                // realloc failed, but we still have the old allocation
                --factory->thisPool;
                return ANTLR3_FALSE;
        }
        factory->pools = newPools;

    // Allocate a new pool for the factory
    //
    factory->pools[factory->thisPool]   =
                            (pANTLR3_COMMON_TREE)
                                ANTLR3_MALLOC((size_t)(sizeof(ANTLR3_COMMON_TREE) * ANTLR3_FACTORY_POOL_SIZE));
        if (factory->pools[factory->thisPool] == NULL)
        {
                // malloc failed
                --factory->thisPool;
                return ANTLR3_FALSE;
        }


    // Reset the counters
    //
    factory->nextTree   = 0;

    // Done
    //
    return ANTLR3_TRUE;
}

static  pANTLR3_BASE_TREE
newPoolTree         (pANTLR3_ARBORETUM factory)
{
        pANTLR3_COMMON_TREE    tree;

    // If we have anything on the re claim stack, reuse that sucker first
    //
    tree = (pANTLR3_COMMON_TREE)factory->nilStack->peek(factory->nilStack);

    if  (tree != NULL)
    {
        // Cool we got something we could reuse, it will have been cleaned up by
        // whatever put it back on the stack (for instance if it had a child vector,
        // that will have been cleared to hold zero entries and that vector will get reused too.
        // It is the basetree pointer that is placed on the stack of course
        //
        factory->nilStack->pop(factory->nilStack);
        return (pANTLR3_BASE_TREE)tree;

    }
        // See if we need a new tree pool before allocating a new tree
        //
        if      (factory->nextTree >= ANTLR3_FACTORY_POOL_SIZE)
        {
                // We ran out of tokens in the current pool, so we need a new pool
                //
                if (!newPool(factory))
                {
                        // new pool creation failed
                        return NULL;
                }
        }

        // Assuming everything went well - we are trying for performance here so doing minimal
        // error checking - then we can work out what the pointer is to the next commontree.
        //
        tree   = factory->pools[factory->thisPool] + factory->nextTree;
        factory->nextTree++;

        // We have our token pointer now, so we can initialize it to the predefined model.
        //
    antlr3SetCTAPI(tree);

    // Set some initial variables for future copying, including a string factory
    // that we can use later for converting trees to strings.
    //
        tree->factory                           = factory;
    tree->baseTree.strFactory   = factory->unTruc.baseTree.strFactory;

        // The super points to the common tree so we must override the one used by
        // by the pre-built tree as otherwise we will always poitn to the same initial
        // common tree and we might spend 3 hours trying to debug why - this would never
        // happen to me of course! :-(
        //
        tree->baseTree.super    = tree;


        // And we are done
        //
        return  &(tree->baseTree);
}


static pANTLR3_BASE_TREE
newFromTree(pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TREE tree)
{
        pANTLR3_BASE_TREE       newTree;

        newTree = factory->newTree(factory);

        if      (newTree == NULL)
        {
                return  NULL;
        }

        // Pick up the payload we had in the supplied tree
        //
        ((pANTLR3_COMMON_TREE)(newTree->super))->token   = tree->token;
        newTree->u                  = tree->baseTree.u;                                                 // Copy any user pointer

        return  newTree;
}

static pANTLR3_BASE_TREE
newFromToken(pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TOKEN token)
{
        pANTLR3_BASE_TREE       newTree;

        newTree = factory->newTree(factory);

        if      (newTree == NULL)
        {
                return  NULL;
        }

        // Pick up the payload we had in the supplied tree
        //
        ((pANTLR3_COMMON_TREE)(newTree->super))->token = token;

        return newTree;
}

static  void
factoryClose        (pANTLR3_ARBORETUM factory)
{
        ANTLR3_INT32        poolCount;

        // First close the vector factory that supplied all the child pointer
        // vectors.
        //
        factory->vFactory->close(factory->vFactory);

    if  (factory->nilStack !=  NULL)
    {
        factory->nilStack->free(factory->nilStack);
    }

        // We now JUST free the pools because the C runtime CommonToken based tree
        // cannot contain anything that was not made by this factory.
        //
        for     (poolCount = 0; poolCount <= factory->thisPool; poolCount++)
        {
                // We can now free this pool allocation
                //
                ANTLR3_FREE(factory->pools[poolCount]);
                factory->pools[poolCount] = NULL;
        }

        // All the pools are deallocated we can free the pointers to the pools
        // now.
        //
        ANTLR3_FREE(factory->pools);

        // Finally, we can free the space for the factory itself
        //
        ANTLR3_FREE(factory);
}


ANTLR3_API void
antlr3SetCTAPI(pANTLR3_COMMON_TREE tree)
{
    // Init base tree
    //
    antlr3BaseTreeNew(&(tree->baseTree));

    // We need a pointer to ourselves for
    // the payload and few functions that we
    // provide.
    //
    tree->baseTree.super    =  tree;

    // Common tree overrides

    tree->baseTree.isNilNode                = isNilNode;
    tree->baseTree.toString                                     = toString;
    tree->baseTree.dupNode                                      = (void *(*)(pANTLR3_BASE_TREE))(dupNode);
    tree->baseTree.getLine                                      = getLine;
    tree->baseTree.getCharPositionInLine        = getCharPositionInLine;
    tree->baseTree.toString                                     = toString;
    tree->baseTree.getType                                      = getType;
    tree->baseTree.getText                                      = getText;
    tree->baseTree.getToken                                     = getToken;
        tree->baseTree.getParent                                = getParent;
        tree->baseTree.setParent                                = setParent;
        tree->baseTree.setChildIndex                    = setChildIndex;
        tree->baseTree.getChildIndex                    = getChildIndex;
        tree->baseTree.createChildrenList               = createChildrenList;
    tree->baseTree.reuse                    = reuse;
        tree->baseTree.free                                             = NULL;     // Factory trees have no free function
    tree->baseTree.u                        = NULL;     // Initialize user pointer

        tree->baseTree.children = NULL;

    tree->token                         = NULL; // No token as yet
    tree->startIndex            = 0;
    tree->stopIndex                     = 0;
        tree->parent                    = NULL; // No parent yet
        tree->childIndex                = -1;

    return;
}

// --------------------------------------
// Non factory node constructors.
//

ANTLR3_API pANTLR3_COMMON_TREE
antlr3CommonTreeNew()
{
        pANTLR3_COMMON_TREE     tree;
        tree = (pANTLR3_COMMON_TREE)ANTLR3_CALLOC(1, sizeof(ANTLR3_COMMON_TREE));

        if      (tree == NULL)
        {
                return NULL;
        }

        antlr3SetCTAPI(tree);

        return tree;
}

ANTLR3_API pANTLR3_COMMON_TREE
antlr3CommonTreeNewFromToken(pANTLR3_COMMON_TOKEN token)
{
        pANTLR3_COMMON_TREE     newTree;

        newTree = antlr3CommonTreeNew();

        if      (newTree == NULL)
        {
                return  NULL;
        }

        //Pick up the payload we had in the supplied tree
        //
        newTree->token = token;
        return newTree;
}

/// Create a new vector for holding child nodes using the inbuilt
/// vector factory.
///
static void
createChildrenList  (pANTLR3_BASE_TREE tree)
{
        tree->children = ((pANTLR3_COMMON_TREE)(tree->super))->factory->vFactory->newVector(((pANTLR3_COMMON_TREE)(tree->super))->factory->vFactory);
}


static pANTLR3_COMMON_TOKEN
getToken                        (pANTLR3_BASE_TREE tree)
{
    // The token is the payload of the common tree or other implementor
    // so it is stored within ourselves, which is the super pointer.Note
        // that whatever the actual token is, it is passed around by its pointer
        // to the common token implementation, which it may of course surround
        // with its own super structure.
    //
    return  ((pANTLR3_COMMON_TREE)(tree->super))->token;
}

static pANTLR3_BASE_TREE
dupNode                 (pANTLR3_BASE_TREE tree)
{
    // The node we are duplicating is in fact the common tree (that's why we are here)
    // so we use the super pointer to duplicate.
    //
    pANTLR3_COMMON_TREE     theOld;

        theOld  = (pANTLR3_COMMON_TREE)(tree->super);

        // The pointer we return is the base implementation of course
    //
        return  theOld->factory->newFromTree(theOld->factory, theOld);
}

static ANTLR3_BOOLEAN
isNilNode                       (pANTLR3_BASE_TREE tree)
{
        // This is a Nil tree if it has no payload (Token in our case)
        //
        if      (((pANTLR3_COMMON_TREE)(tree->super))->token == NULL)
        {
                return ANTLR3_TRUE;
        }
        else
        {
                return ANTLR3_FALSE;
        }
}

static ANTLR3_UINT32
getType                 (pANTLR3_BASE_TREE tree)
{
        pANTLR3_COMMON_TREE    theTree;

        theTree = (pANTLR3_COMMON_TREE)(tree->super);

        if      (theTree->token == NULL)
        {
                return  0;
        }
        else
        {
                return  theTree->token->getType(theTree->token);
        }
}

static pANTLR3_STRING
getText                 (pANTLR3_BASE_TREE tree)
{
        return  tree->toString(tree);
}

static ANTLR3_UINT32        getLine                     (pANTLR3_BASE_TREE tree)
{
        pANTLR3_COMMON_TREE         cTree;
        pANTLR3_COMMON_TOKEN    token;

        cTree   = (pANTLR3_COMMON_TREE)(tree->super);

        token   = cTree->token;

        if      (token == NULL || token->getLine(token) == 0)
        {
                if  (tree->getChildCount(tree) > 0)
                {
                        pANTLR3_BASE_TREE       child;

                        child   = (pANTLR3_BASE_TREE)tree->getChild(tree, 0);
                        return child->getLine(child);
                }
                return 0;
        }
        return  token->getLine(token);
}

static ANTLR3_UINT32        getCharPositionInLine       (pANTLR3_BASE_TREE tree)
{
        pANTLR3_COMMON_TOKEN    token;

        token   = ((pANTLR3_COMMON_TREE)(tree->super))->token;

        if      (token == NULL || token->getCharPositionInLine(token) == -1)
        {
                if  (tree->getChildCount(tree) > 0)
                {
                        pANTLR3_BASE_TREE       child;

                        child   = (pANTLR3_BASE_TREE)tree->getChild(tree, 0);

                        return child->getCharPositionInLine(child);
                }
                return 0;
        }
        return  token->getCharPositionInLine(token);
}

static pANTLR3_STRING       toString                    (pANTLR3_BASE_TREE tree)
{
        if  (tree->isNilNode(tree) == ANTLR3_TRUE)
        {
                pANTLR3_STRING  nilNode;

                nilNode = tree->strFactory->newPtr(tree->strFactory, (pANTLR3_UINT8)"nil", 3);

                return nilNode;
        }

        return  ((pANTLR3_COMMON_TREE)(tree->super))->token->getText(((pANTLR3_COMMON_TREE)(tree->super))->token);
}

static pANTLR3_BASE_TREE
getParent                               (pANTLR3_BASE_TREE tree)
{
        if (((pANTLR3_COMMON_TREE)(tree->super))->parent == NULL)
                return NULL;
        return & (((pANTLR3_COMMON_TREE)(tree->super))->parent->baseTree);
}

static void
setParent                               (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE parent)
{
        ((pANTLR3_COMMON_TREE)(tree->super))->parent = parent == NULL ? NULL : ((pANTLR3_COMMON_TREE)(parent->super));
}

static void
setChildIndex                   (pANTLR3_BASE_TREE tree, ANTLR3_INT32 i)
{
        ((pANTLR3_COMMON_TREE)(tree->super))->childIndex = i;
}
static  ANTLR3_INT32
getChildIndex                   (pANTLR3_BASE_TREE tree )
{
        return ((pANTLR3_COMMON_TREE)(tree->super))->childIndex;
}

/** Clean up any child vector that the tree might have, so it can be reused,
 *  then add it into the reuse stack.
 */
static void
reuse                   (pANTLR3_BASE_TREE tree)
{
    pANTLR3_COMMON_TREE     cTree;

        cTree   = (pANTLR3_COMMON_TREE)(tree->super);

    if  (cTree->factory != NULL)
    {

        if  (cTree->baseTree.children != NULL)
        {

            cTree->baseTree.children->clear(cTree->baseTree.children);
        }
       cTree->factory->nilStack->push(cTree->factory->nilStack, tree, NULL);

    }
}
