#include    <antlr3basetree.h>

#ifdef  ANTLR3_WINDOWS
#pragma warning( disable : 4100 )
#endif

// [The "BSD licence"]
// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
// http://www.temporal-wave.com
// http://www.linkedin.com/in/jimidle
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
//    derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

static void                             *       getChild                        (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i);
static ANTLR3_UINT32            getChildCount           (pANTLR3_BASE_TREE tree);
static ANTLR3_UINT32            getCharPositionInLine
(pANTLR3_BASE_TREE tree);
static ANTLR3_UINT32            getLine                         (pANTLR3_BASE_TREE tree);
static pANTLR3_BASE_TREE
getFirstChildWithType
(pANTLR3_BASE_TREE tree, ANTLR3_UINT32 type);
static void                                     addChild                        (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE child);
static void                                     addChildren                     (pANTLR3_BASE_TREE tree, pANTLR3_LIST kids);
static void                                     replaceChildren         (pANTLR3_BASE_TREE parent, ANTLR3_INT32 startChildIndex, ANTLR3_INT32 stopChildIndex, pANTLR3_BASE_TREE t);

static  void                            freshenPACIndexesAll(pANTLR3_BASE_TREE tree);
static  void                            freshenPACIndexes       (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 offset);

static void                                     setChild                        (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i, void * child);
static void                             *       deleteChild                     (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i);
static void                             *       dupTree                         (pANTLR3_BASE_TREE tree);
static pANTLR3_STRING           toStringTree            (pANTLR3_BASE_TREE tree);


ANTLR3_API pANTLR3_BASE_TREE
antlr3BaseTreeNew(pANTLR3_BASE_TREE  tree)
{
        /* api */
        tree->getChild                          = getChild;
        tree->getChildCount                     = getChildCount;
        tree->addChild                          = (void (*)(pANTLR3_BASE_TREE, void *))(addChild);
        tree->addChildren                       = addChildren;
        tree->setChild                          = setChild;
        tree->deleteChild                       = deleteChild;
        tree->dupTree                           = dupTree;
        tree->toStringTree                      = toStringTree;
        tree->getCharPositionInLine     = getCharPositionInLine;
        tree->getLine                           = getLine;
        tree->replaceChildren           = replaceChildren;
        tree->freshenPACIndexesAll      = freshenPACIndexesAll;
        tree->freshenPACIndexes         = freshenPACIndexes;
        tree->getFirstChildWithType     = (void *(*)(pANTLR3_BASE_TREE, ANTLR3_UINT32))(getFirstChildWithType);
        tree->children                          = NULL;
        tree->strFactory                        = NULL;

        /* Rest must be filled in by caller.
        */
        return  tree;
}

static ANTLR3_UINT32
getCharPositionInLine   (pANTLR3_BASE_TREE tree)
{
        return  0;
}

static ANTLR3_UINT32
getLine (pANTLR3_BASE_TREE tree)
{
        return  0;
}
static pANTLR3_BASE_TREE
getFirstChildWithType   (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 type)
{
        ANTLR3_UINT32   i;
        ANTLR3_UINT32   cs;

        pANTLR3_BASE_TREE       t;
        if      (tree->children != NULL)
        {
                cs      = tree->children->size(tree->children);
                for     (i = 0; i < cs; i++)
                {
                        t = (pANTLR3_BASE_TREE) (tree->children->get(tree->children, i));
                        if  (tree->getType(t) == type)
                        {
                                return  (pANTLR3_BASE_TREE)t;
                        }
                }
        }
        return  NULL;
}



static void    *
getChild                (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i)
{
        if      (      tree->children == NULL
                || i >= tree->children->size(tree->children))
        {
                return NULL;
        }
        return  tree->children->get(tree->children, i);
}


static ANTLR3_UINT32
getChildCount   (pANTLR3_BASE_TREE tree)
{
        if      (tree->children == NULL)
        {
                return 0;
        }
        else
        {
                return  tree->children->size(tree->children);
        }
}

void
addChild (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE child)
{
        ANTLR3_UINT32   n;
        ANTLR3_UINT32   i;
        ANTLR3_UINT32 count;

        if      (child == NULL)
        {
                return;
        }

        if      (child->isNilNode(child) == ANTLR3_TRUE)
        {
                if  (child->children != NULL && child->children == tree->children)
                {
                        // TODO: Change to exception rather than ANTLR3_FPRINTF?
                        //
                        ANTLR3_FPRINTF(stderr, "ANTLR3: An attempt was made to add a child list to itself!\n");
                        return;
                }

        // Add all of the children's children to this list
        //
        if (child->children != NULL)
        {
            if (tree->children == NULL)
            {
                // We are build ing the tree structure here, so we need not
                // worry about duplication of pointers as the tree node
                // factory will only clean up each node once. So we just
                // copy in the child's children pointer as the child is
                // a nil node (has not root itself).
                //
                tree->children = child->children;
                child->children = NULL;
                freshenPACIndexesAll(tree);

            }
            else
            {
                // Need to copy the children
                //
                n = child->children->size(child->children);

                for (i = 0; i < n; i++)
                {
                    pANTLR3_BASE_TREE entry;
                    entry = (pANTLR3_BASE_TREE)child->children->get(child->children, i);

                    // ANTLR3 lists can be sparse, unlike Array Lists
                    //
                    if (entry != NULL)
                    {
                        ANTLR3_UINT32 count = tree->children->add(tree->children, entry, (void (ANTLR3_CDECL *) (void *))child->free);

                        entry->setChildIndex(entry, count - 1);
                        entry->setParent(entry, tree);
                    }
                }
            }
                }
        }
        else
        {
                // Tree we are adding is not a Nil and might have children to copy
                //
                if  (tree->children == NULL)
                {
                        // No children in the tree we are adding to, so create a new list on
                        // the fly to hold them.
                        //
                        tree->createChildrenList(tree);
                }

                count = tree->children->add(tree->children, child, (void (ANTLR3_CDECL *)(void *))child->free);
                child->setChildIndex(child, count - 1);
                child->setParent(child, tree);
        }
}

/// Add all elements of the supplied list as children of this node
///
static void
addChildren     (pANTLR3_BASE_TREE tree, pANTLR3_LIST kids)
{
        ANTLR3_UINT32    i;
        ANTLR3_UINT32    s;

        s = kids->size(kids);
        for     (i = 0; i<s; i++)
        {
                tree->addChild(tree, (pANTLR3_BASE_TREE)(kids->get(kids, i+1)));
        }
}


static    void
setChild        (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i, void * child)
{
        if      (tree->children == NULL)
        {
                tree->createChildrenList(tree);
        }
        tree->children->set(tree->children, i, child, NULL, ANTLR3_FALSE);
}

static void    *
deleteChild     (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 i)
{
        if      ( tree->children == NULL)
        {
                return  NULL;
        }

        return  tree->children->remove(tree->children, i);
}

static void    *
dupTree         (pANTLR3_BASE_TREE tree)
{
        pANTLR3_BASE_TREE       newTree;
        ANTLR3_UINT32   i;
        ANTLR3_UINT32   s;

        newTree = (pANTLR3_BASE_TREE)tree->dupNode          (tree);

        if      (tree->children != NULL)
        {
                s           = tree->children->size  (tree->children);

                for     (i = 0; i < s; i++)
                {
                        pANTLR3_BASE_TREE    t;
                        pANTLR3_BASE_TREE    newNode;

                        t   = (pANTLR3_BASE_TREE) tree->children->get(tree->children, i);

                        if  (t!= NULL)
                        {
                                newNode     = (pANTLR3_BASE_TREE)t->dupTree(t);
                                newTree->addChild(newTree, newNode);
                        }
                }
        }

        return newTree;
}

static pANTLR3_STRING
toStringTree    (pANTLR3_BASE_TREE tree)
{
        pANTLR3_STRING  string;
        ANTLR3_UINT32   i;
        ANTLR3_UINT32   n;
        pANTLR3_BASE_TREE   t;

        if      (tree->children == NULL || tree->children->size(tree->children) == 0)
        {
                return  tree->toString(tree);
        }

        /* Need a new string with nothing at all in it.
        */
        string  = tree->strFactory->newRaw(tree->strFactory);

        if      (tree->isNilNode(tree) == ANTLR3_FALSE)
        {
                string->append8 (string, "(");
                string->appendS (string, tree->toString(tree));
                string->append8 (string, " ");
        }
        if      (tree->children != NULL)
        {
                n = tree->children->size(tree->children);

                for     (i = 0; i < n; i++)
                {
                        t   = (pANTLR3_BASE_TREE) tree->children->get(tree->children, i);

                        if  (i > 0)
                        {
                                string->append8(string, " ");
                        }
                        string->appendS(string, t->toStringTree(t));
                }
        }
        if      (tree->isNilNode(tree) == ANTLR3_FALSE)
        {
                string->append8(string,")");
        }

        return  string;
}

/// Delete children from start to stop and replace with t even if t is
/// a list (nil-root tree). Num of children can increase or decrease.
/// For huge child lists, inserting children can force walking rest of
/// children to set their child index; could be slow.
///
static void
replaceChildren         (pANTLR3_BASE_TREE parent, ANTLR3_INT32 startChildIndex, ANTLR3_INT32 stopChildIndex, pANTLR3_BASE_TREE newTree)
{
        ANTLR3_INT32    replacingHowMany;               // How many nodes will go away
        ANTLR3_INT32    replacingWithHowMany;   // How many nodes will replace them
        ANTLR3_INT32    numNewChildren;                 // Tracking variable
        ANTLR3_INT32    delta;                                  // Difference in new vs existing count

        ANTLR3_INT32    i;
        ANTLR3_INT32    j;

        pANTLR3_VECTOR  newChildren;                    // Iterator for whatever we are going to add in
        ANTLR3_BOOLEAN  freeNewChildren;                // Whether we created the iterator locally or reused it

        if      (parent->children == NULL)
        {
                ANTLR3_FPRINTF(stderr, "replaceChildren call: Indexes are invalid; no children in list for %s", parent->getText(parent)->chars);
                return;
        }

        // Either use the existing list of children in the supplied nil node, or build a vector of the
        // tree we were given if it is not a nil node, then we treat both situations exactly the same
        //
        if      (newTree->isNilNode(newTree))
        {
                newChildren = newTree->children;
                freeNewChildren = ANTLR3_FALSE;         // We must NO free this memory
        }
        else
        {
                newChildren = antlr3VectorNew(1);
                if      (newChildren == NULL)
                {
                        ANTLR3_FPRINTF(stderr, "replaceChildren: out of memory!!");
                        exit(1);
                }
                newChildren->add(newChildren, (void *)newTree, NULL);

                freeNewChildren = ANTLR3_TRUE;          // We must free this memory
        }

        // Initialize
        //
        replacingHowMany                = stopChildIndex - startChildIndex + 1;
        replacingWithHowMany    = newChildren->size(newChildren);
        delta                                   = replacingHowMany - replacingWithHowMany;
        numNewChildren                  = newChildren->size(newChildren);

        // If it is the same number of nodes, then do a direct replacement
        //
        if      (delta == 0)
        {
                pANTLR3_BASE_TREE       child;

                // Same number of nodes
                //
                j       = 0;
                for     (i = startChildIndex; i <= stopChildIndex; i++)
                {
                        child = (pANTLR3_BASE_TREE) newChildren->get(newChildren, j);
                        parent->children->set(parent->children, i, child, NULL, ANTLR3_FALSE);
                        child->setParent(child, parent);
                        child->setChildIndex(child, i);
                }
        }
        else if (delta > 0)
        {
                ANTLR3_UINT32   indexToDelete;

                // Less nodes than there were before
                // reuse what we have then delete the rest
                //
                for     (j = 0; j < numNewChildren; j++)
                {
                        parent->children->set(parent->children, startChildIndex + j, newChildren->get(newChildren, j), NULL, ANTLR3_FALSE);
                }

                // We just delete the same index position until done
                //
                indexToDelete = startChildIndex + numNewChildren;

                for     (j = indexToDelete; j <= (ANTLR3_INT32)stopChildIndex; j++)
                {
                        parent->children->remove(parent->children, indexToDelete);
                }

                parent->freshenPACIndexes(parent, startChildIndex);
        }
        else
        {
                ANTLR3_UINT32 numToInsert;

                // More nodes than there were before
                // Use what we can, then start adding
                //
                for     (j = 0; j < replacingHowMany; j++)
                {
                        parent->children->set(parent->children, startChildIndex + j, newChildren->get(newChildren, j), NULL, ANTLR3_FALSE);
                }

                numToInsert = replacingWithHowMany - replacingHowMany;

                for     (j = replacingHowMany; j < replacingWithHowMany; j++)
                {
                        parent->children->add(parent->children, newChildren->get(newChildren, j), NULL);
                }

                parent->freshenPACIndexes(parent, startChildIndex);
        }

        if      (freeNewChildren == ANTLR3_TRUE)
        {
                ANTLR3_FREE(newChildren->elements);
                newChildren->elements = NULL;
                newChildren->size = 0;
                ANTLR3_FREE(newChildren);               // Will not free the nodes
        }
}

/// Set the parent and child indexes for all children of the
/// supplied tree.
///
static  void
freshenPACIndexesAll(pANTLR3_BASE_TREE tree)
{
        tree->freshenPACIndexes(tree, 0);
}

/// Set the parent and child indexes for some of the children of the
/// supplied tree, starting with the child at the supplied index.
///
static  void
freshenPACIndexes       (pANTLR3_BASE_TREE tree, ANTLR3_UINT32 offset)
{
        ANTLR3_UINT32   count;
        ANTLR3_UINT32   c;

        count   = tree->getChildCount(tree);            // How many children do we have

        // Loop from the supplied index and set the indexes and parent
        //
        for     (c = offset; c < count; c++)
        {
                pANTLR3_BASE_TREE       child;

                child = (pANTLR3_BASE_TREE)tree->getChild(tree, c);

                child->setChildIndex(child, c);
                child->setParent(child, tree);
        }
}
